Back to Projects

Overview

Developed a multi-agent drone simulation platform with advanced pathfinding (A*, RRT), collision avoidance, and task allocation algorithms. Built custom physics engine and 3D visualization using WebGL.

Key Features

Multi-drone simulation (50+ agents)

Pathfinding algorithms: A*, RRT, Dynamic Window Approach

Collision avoidance with velocity obstacles

Task allocation optimization

Real-time 3D visualization with physics

Architecture

C++ physics engine compiled to WebAssembly, React UI with Three.js 3D rendering, multi-threading for parallel agent calculations, spatial partitioning for collision detection.

Technology Stack

C++ReactWebGLThree.jsWebAssembly

Detailed technical blog post coming soon. This project showcases production-grade architecture and real-world problem solving.

Interested in similar solutions?

Let's discuss how I can help with your project.

Get in Touch