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Overview

Architected real-time multiplayer platform with AWS microservices backend. Implemented low-latency TCP socket communication (<100ms), server-authoritative game state synchronization, and DynamoDB for persistent world data across all players globally.

Key Features

10K+ concurrent users supported

Server-authoritative state management

Real-time world map synchronization

AWS Lambda microservices architecture

DynamoDB with optimized query patterns

Architecture

C# server application on AWS Lightsail, Node.js Lambda functions for authentication, DynamoDB for player/world state, TCP sockets for real-time communication, OneSignal for push notifications.

Technology Stack

C#.NETAWS LambdaDynamoDBWebSocketsTCP SocketsNode.js

Detailed technical blog post coming soon. This project showcases production-grade architecture and real-world problem solving.

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